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BREAKING THE GAME PARTICIPANTS
Thomas Soetens
Workspace Unlimited - artist - Initiator Breaking the Game
Thomas Soetens, born in Belgium is a new media artist. In 2002 he co-founded the international artist collective Workspace Unlimited. Thomas Soetens explores the creative potential of multiplayer game technology in relation to digital art and architecture. In his artistic practice he focuses mainly on immersive environments, experience design, hybrid space, information architecture and networks. He is the leading art director of Virtual World of Art (VWA), a series of networked virtual environments connected to different new media centers in Europe and North America. Along the permanent visibility of VWA, Thomas Soetens participates in research projects and is frequently invited to lectures and exhibitions in Europe and Canada. In 2004 he was commissioned by the V2_, Institute for the Unstable Media, in Rotterdam, to produce the central work for the Dutch Electronic Art Festival (DEAF04).
Kora Van den Bulcke
Workspace Unlimited - architect - Initiator Breaking the Game
Kora Van den Bulcke was born in Belgium and studied architecture at the University of Montreal in Canada. She received the Gold Medal of the Royal Architecture Institute of Canada for The Invention factory. Prototypes of her concepts and ideas have been exhibited and published at the Architecture Foundation in London, The Lighthouse in Glasgow, the Zeppelin Museum in Germany and the V2_Institute in Rotterdam. In 2002 she co-founded Workspace Unlimited and is now exploring the possibilities of virtual architecture using computer game technology and other forms of new media focusing mainly on immersive responsive environments, experience design, hybrid space, information architecture and networks. She is currently working on the Implant project and is involved in a Belgian research project The Virtual Art Centre of the Future investigating the possibilities of hybrid architecture for cultural institutions.
Wayne Ashley
Independant Curator/Producer
Workspace Unlimited - Co-organizer/Curator/Moderator Breaking the Game
Wayne Ashley is an independent curator, producer, and consultant working at the intersection of media, technology, and performance. Presently, he is consulting for Rich Mix, a new cultural center opening in London in 2006. He is also collaborating with Workspace Unlimited on Breaking the Game, a series of workshops and symposia around virtual worlds, computer gaming, immersive technologies, and new possibilities for artistic practice and experience. Previously he was the Programs Director and Curator at Lower Manhattan Cultural Council where he organized public programming and exhibitions around art and technology. Among the many projects at LMCC, two events were exemplary: The Future of War: Aesthetics, Politics, Technologies and Downtown Digital Futures. From 1999 to 2001 Ashley was the first Manager of New Media at BAM (Brooklyn Academy of Music), one of America's foremost presenters of contemporary music, opera, theater, dance and film from around the world. He was hired to establish BAM's New Media Department; and design, direct, and implement Arts in Multimedia (AIM), a research, art and technology project with Lucent Technologies and Bell Labs. He produced works for BAM's Next Wave Festival which included Mark Hansen and Ben Rubin's Listening Post, Paul Kaiser's Trace, and John Jesurun, Kit August, and Ben Lee's Virtual Actor.
Matt Adams
Blast Theory
Blast Theory is renowned internationally as one of the most adventurous artists' groups using interactive media. Lead by Matt Adams, Ju Row Farr and Nick Tandavanitj the group has a team of seven and is based in London. The group's work explores interactivity and the relationship between real and virtual space with a particular focus on the social and political aspects of technology. It confronts a media saturated world in which popular culture rules, using video, computers, performance, installation, mobile and online technologies to ask questions about the ideologies present in the information that envelops us.
Early works such as Gunmen Kill Three, Chemical Wedding and Stampede drew on club culture to create multimedia performances that invited participation. From 1997, the group's work further diversified into online, installation and interactive works such as Kidnap and Desert Rain.
Peggy Ahwesh
Independent Filmmaker
Film/video maker. Recent screenings: Reina Sofia Museum, Madrid; Anthology Film Archives, NYC; "Brides of Frankenstein", San Jose Museum. CA. Retrospective film program, "Girls Beware!" Whitney Museum of American Art. One person shows: MoMA; Harvard Film Archive, Cambridge; Filmmuseum, Brussels; Yerba Buena Center for the Arts, CA, among others. "Radio/Guitar" audio collaborations with Barbara Ess on Ecstatic Peace and Table of the Elements labels. Ahwesh's films are unparalleled documents and beautifully distilled essays about ruptures in human continuities. In the contrasts posed between childhood, adolescence and adulthood, we experience the beauty and pain, the consequence of knowledge and the submersion into the social.
Karin Becker
Tema Q, Link ping University
Chris Burke
This Spartan Life
Chris Burke is a media artist based in New York City. He studied film production at NYU's School of the Arts. He worked in film production for 8 years and wrote music for seven feature films and a number of television programs. In the 1990s he had several record releases of music and sound collage, including Idioglossia (Mode Avant), All Wave Super (Sire Records) with his band Glorified Magnified and Oil War (Arrest Records). He has collaborated with Grammy-winning producer Don Was and with Tom Morello of Electra recording artists Rage Against The Machine. Under the name glomag, Chris creates music with gameboys, often in live collaboration with visual artists such as Lab[au] in Brussels and Benton Bainbridge, Giles Hendrix, Chiaki Watanabe and others in New York. His compositions have been presented at Lincoln Center's Walter Reade Theater, The Whitney Museum of American Art, Rhizome's Digital Happy Hour at The Kitchen, The American Center in Paris and on television and radio in the US, Belgium and France. This Spartan Life marks Chris's return to visual media and a fascination with the new form called "machinima"- making film or video using a game engine.
Emiliano Campagnola VITE3
Actor/Director
VITE3 is a video-theatre group linked to the University of Rome3. It is dedicated to the development of the art of the actor in relationship to new technologies. It is built upon the Stanislavski method of the action's analysis and immersive theory, to the virtual possibility of fusing cinema and theatre. Emiliano Campagnola is the artistic director of VITE3. He graduated in acting in 1966 at the Experimental Center of Cinema in Rome. He did a Master class in acting-directing with art dir.Prof.Dr J.Alschitz at Gitis-Moscow. In 2003 VITE3 was presented for the first time at MACRO museum of contemporary art in Rome. From 2003 to 2006 VITE3 produced 3 performances and 2 video-theatre seminars at the University Rome 3--one in collaboration with Johannes Birringer at Trent University. At the moment VITE3 is developing a virtual space for the Palladium theatre in Rome, a place to participate with live events on a real stage from the internet.
Mark Carnall
Grant Museum of Zoology and Institute of Archaeology University College London
I am a life long video game enthusiaist who trained in Palaeobiology and Evolution. After this I did my MA in Museum Studies and as part of a Digitisation and Museum course I realised that Museums were light-years behind online technology and culture. Online MMORPG such as Second Life and World of Warcraft have been breaking boundaries and making developments that arguably Museums should be doing, or at least monitoring. This lead to research into online worlds, backed up by my knowledge of offline developments. For example console and handheld games like Pokemon, Tomb Raider, Silent Hill and fahrenheit (to name a few) have virtual museums better than any real museum. Since then I have lectured at an EVA (Electronic and Visual Arts in culture) and lectured MA students in the oft unknown facts about videogames and the leaps and bounds being made in terms of applications of in game physics, tools and techniques. These include the use of Online Worlds in allowing physically disabled people to live a "normal" virtual life, the problems with monitoring a virtual economy in online worlds especially when daily spending can be measured in thousands if not 100 thousands of dollars. I am also intrigued with some of the problems that these games have come up against such as the lack of virtual law, which is still very much a grey area , which results in virtual fraud, racism, sexism, extortion, exploitation of loopholes to make a great deal of real cash, virtual sweatshop workers and the PK killings that occur in Asia. Almost weekly new and interesting ideas are being developed by gamers merely out of curiosity or imagination. Unfortunately these breakthroughs rarely make the press, instead the latest violent video game scandal will make the front page.
Maria Costa
Puc-sp
Forthcoming
Francois Cote
University of Laval, LAMIC
Museologist. Coordinator of LAMIC, the first Canadian lab in experimental museology. Director of televisit for Territoires ouverts/Open Territories (TOT-SAT). Co-initiator of the Pantopia consortium.
Luc Courchesne
Society for Arts and Technology (SAT) and University of Montreal
Born 1952 in Quebec. Luc Courchesne studied at the Nova Scotia College of Art and Design, Halifax (Bachelor of Design, 1974) and at the Massachusetts Institute of Technology, Cambridge MA (Master of Science in Visual Studies, 1984). His design work covers a wide range of projects in graphic, product and exhibition design. His art installation work includes Encyclopedia Chiaroscuro (1987), Portrait One (1990), Family Portrait (1993), Hall of Shadows (1996), Landscape One (1997), Passages (1998), Rendez-vous (1999), The Visitor: Living by Numbers (2001), Untitled (2002) and Where are you? (2005). He exhibited extensively worldwide in venues such as the Art Gallery of New South Wales, Sydney; the Museum of Modern Art, New York; La Villette, Paris, the ZKM, Karlsruhe. He was awarded the Grand Prix of the ICC Biennale 1997 in Tokyo and an Award of Distinction at Prix Ars Electronica 1999 in Linz, Austria. Courchesne is currently director of the School of Industrial Design, University of Montreal and boardmember of the Society for Arts and Technology (SAT).
Frank Dellario
The ILL Clan
Frank Dellario is president of the award winning machinima animation group ILL Clan Productions, which he co-founded in 1998. He has served as producer, production manager, assistant director and cinematographer on numerous ILL Clan productions, bringing his fifteen plus years experience in film production to great use. He recently produced a series of vignettes for an alternate reality game (ARG) for Audi's Stolen A3 campaign and for MTV2's "Video Mods." He's currently working on the ILL Clan's new web based show "TrashTalk with ILL Will" which has also been performed live at RPI and Stanford. Frank also co-founded, published and edited the trade FilmCrew magazine for over eight years. Prior to all this, he spent six years in the US Navy as a nuclear technician on a fast attack submarine.
Toni Dove
artist/independent producer
Toni Dove is an artist/independent producer who works primarily with electronic media, including virtual reality , interactive video installations, performance and DVD ROMs that engage viewers in responsive and immersive narrative environments. Her work has been presented in the United States, Europe and Canada as well as in print and on radio and television. Projects include Archeology of a Mother Tongue, a virtual reality installation with Michael Mackenzie, Banff Centre for the Arts (see the book “Immersed in Technology” from M.I.T. Press) and an interactive movie installation, Artificial Changelings, which debuted at the Rotterdam Film Festival, was part of the exhibitions: Body Mécanique, at the Wexner Center for the Arts, Ohio, at the Institute for Studies in the Arts at Arizona State University International Performance Studies Conference , in "Wired" at the Arts Center for the Capital Region in Troy, N.Y., Book-Ends Conference. Her current project under development is Spectropia, a feature length interactive movie for two players also to be released as a linear feature film. A DVD ROM, Sally or the Bubble Burst, an interactive scene from the Spectropia project is distributed on the Cycling '74 label. Dove has received numerous grants and awards including the Rockefeller Foundation, the Greenwall Foundation, the Langlois Foundation, New York State Council on the Arts, National Endowment for the Arts, New York Foundation for the Arts, The LEF Foundation, and the Eugene McDermott Award in the Arts from M.I.T. http://www.tonidove.com
Anne Galloway
Department of Sociology & Anthropology, Carleton University.
Anne Galloway is currently in the final stages of her PhD in Sociology and Anthropology at Carleton University, in Ottawa, Canada. Her research focuses on the social and cultural dimensions of mobility, and the design of mobile and pervasive technologies. Anne's research has been presented at international conferences and workshops in technology, design, art, social and cultural studies. Her work has also been published in academic journals and such popular publications as Vodafone's receiver magazine and the Banff New Media Institute's Horizon Zero magazine. Anne further explores issues of technology, space and culture while teaching a second-year undergraduate course in Sociology of Science and Technology and a fourth-year undergraduate course in Urban Cultures. Since 2001, Anne has published a weblog - plsj.org - in which she archives her presentations, papers and course syllabi, and chronicles her research process, findings, and everyday experiences as a graduate student. She is also the web manager for spaceandculture.org, and a regular contributor to the journal's group weblog.
Suhjung Hur
Art Center Nabi
Suhjung Hur is a curator and writer based in Seoul, Korea. As a curator at Art Center Nabi, non-profit media art center in Seoul, Hur has been curating and organizing exhibitions, workshops and live events since 2002. Her curatorial projects include Liquid Space, Art & Science Station, Unzipping Codes and forthcoming Urban Sensorium, which explores the multi-sensory experience in urban environment enhanced and intervened via new media technologies. She is also organizing experimental sound-visual performance series, 'alt_sound' and a monthly gathering of media art practitioners, The Upgrade! Seoul. In 2005, she organized international workshop 'Urban Play and Locative Media' and Unesco Digital Arts Award on the theme of 'City and Creative Media' held at Art Center Nabi. She was a co-founder and editor for short-lived art quarterly Stray Dog in Los Angeles, and has written for leading art and architecture magazines in Korea including Wolgan Misool, Art in Culture, Bob, Design Net, as well as for catalogue publications. Suhjung holds a Bachelors Degree in Communication/Journalism from Yonsei University and a Masters Degree in Art History from University of Southern California. Currently she is a PhD candidate for Communication and Arts in Yonsei University.
Benoit Maubrey
Die Audio Gruppe
Benoît Maubrey is the director of DIE AUDIO GRUPPE a Berlin-based art group that build and perform with electronic clothes (past examples: AUDIO BALLERINAS, AUDIO GEISHAS, AUDIO STEELWORKERS, BONG BOYS, AUDIO PEACOCKS...). Basically these are electro-acoustic clothes and dresses (equipped with amplifiers and loudspeakers) that make sounds by interacting with their environment.
The most recent project -- VIDEO PEACOCK-- are wearable electroacoustic costumes made from white plexiglass that are used as mobile projection screen. Via video "beamers" images from the internet can be projected simultaneously to the sounds on the costume: in effect the Peacock "wears" the internet.
Sheldon Brown
Center of Research in Computing and the Arts, University of California
Sheldon Brown is Director of the Center for Research in Computing and the Arts (CRCA) at the University of California at San Diego (UCSD) where he is a Professor of Visual Arts and the head of New Media Arts for the California Institute of Telecommunications and Information Technologies (Cal-(IT)2). His work examines the relationships between mediated and physical experiences. This work often exists across a range of public realms.As an artist, he is concerned about overlapping and reconfiguring private and public spaces; how new forms of mediation are proliferating co-existing public realms whose geographies and social organizations become ever more diverse. Art that explores schismatic junctions of these zones - the edges of their coherency - allow glimpses into their formative structures and provide a view that suggests transformative modes of being, extending constrained boundaries. Currently, he is developing a series of sculptures, Istoria, which explore the intersection of the virtual and physical worlds, created with a variety of computer controlled processes, and several interactive environments that utilize a cross-fertilization of virtual reality and game technologies.
Marc Downie
The Openended Group
(PhD) is an artist and artificial intelligence researcher. He holds degrees in natural science and physics from Cambridge and media arts from MIT, and a PhD from MIT's Media Lab. Downie's complex algorithmic systems are inspired by natural systems and a critique of prevalent digital tools and techniques. His interactive installations, compositions, and projections have presented advances in the fields of interactive music, machine learning, and computer graphics.
Michael Epstein
MIT, Department of Writing and Humanistic studies
I am a researcher in the MIT Program for Writing and Humanistic Studies and founder of a project called History Unwired (http://web.mit.edu/frontiers). The project started two years ago as a research proposal within MIT's Comparative Media Studies program to create narrative forms of media for mobile devices. In the last year we built a mixed reality walking tour of one of Venice, Italy's lesser known neighborhoods on 3G phones and Pocket PC's. The tour was an original blend of audio, video, human encounters, and interactive art installations, which told the story of five creative locals working between art and craft, traditions and innovation. We were also testing the idea of "dynamic citizenry", that is to give tourists information and experiences that will help them contribute to the civic goals of the cities they are visiting (in the case of Venice, dispersion, local crafts, and political awareness).
Carlos Javier Gomez de Llarena
artist
Carlos J. Gomez de Llarena is engaged in exploring media architectures that shape our social relationships and those with our spaces. He works with a diverse palette of tools including space, video, sound, wireless networks and programming. His work has been shown at the Museum of Contemporary Art of Caracas, Ars Electronica, Eyebeam, ZKM, ResFest and the Seoul Net Festival, among others. His background is in Architecture and Interactive Media. He currently lives in New York, where he works for as a Senior Interaction Designer. In September 2003, the Ars Electronica Prix honored one of his wireless projects, Node Runner, with the Golden Nica for Net Vision.
Carl Goodman
Museum of the Moving Image
Carl Goodman is Deputy Director and Director of Digital Media at the Museum of the Moving Image (www.movingimage.us) in Astoria, New York, where he oversees the Museum's programs, exhibitions, and collections and supervises the Museum's use and study of computer-based media and technologies. Open to the public in 1988, Museum of the Moving Image is dedicated to educating the public about the art, history, technique, and technology of film, television, and digital media. The Museum has been collected and exhibiting digital games since 1989.
As the Museum's Curator of Digital Media, Carl organized exhibitions such as DigitalMedia (2003), a gallery of software-based art, and the video game exhibitions Computer Space (2000) and Digital Play (2005). As a member of the curatorial team, Carl produced the fifteen digital interactive exhibits in Behind the Screen (1996), the Museum's core exhibition exploring the craft and technology of motion picture and television production. For the Museum, Carl had produced many online projects intended for audiences with broadband internet connections, including The Living Room Candidate (2004), which presents and interprets hundreds presidential campaign television commercials from 1952-2004; and Sloan Science Cinematheque (2005), which is devoted to uses of science & mathematics-related themes in film and television narrative entertainment. He also leads the Museum's digitization and access project, which will result in public online access to the Museum's collection of over 150,000 items and the development and open-source distribution of web-based collection management software called OpenCollection. Carl is on the Board of Directors of the New York-based arts organizations Creative Time (www.creativetime.org) and Harvestworks Digital Media Arts Center (www.harvestworks.org).
Elizabeth Goodman
Confectious
Elizabeth Goodman's design, writing, and research focuses on critical thinking and creative exploration at the intersections of new digital technologies, social life and urban spaces. Her work has been shown at Paris' la Cite des sciences et de l'industrie, as well as at conferences and forums such as CHI, DIS and Ubicomp. She was a visiting lecturer at the San Francisco Art Institute in 2004, and now lives and works in Portland, OR.
Robin Harper
Linden Lab
As VP Community Development and Support for Linden Lab, I am responsible for shaping the evolution of the rapidly growing community of Second Life users. This includes facilitating communication at all levels, interfacing between users and Linden Lab on issues of social mores and technical development, and ensuring inspired creativity never veers into total anarchy. Prior to joining Linden Lab in 2002, I was the Vice President of Marketing at Maxis, a division of Electronic Arts (EA). At Maxis I played a prominent role in their emergence as the leader in PC simulation games and was a core member of the senior executive team that guided the company through their IPO and subsequent sale to Electronic Arts. Also while at Maxis, I established SimCity as one of the most recognized brand names in entertainment software, and was named one of the marketing 100 by Advertising Age/Newsweek. In addition to Maxis and Linden Lab, I have held senior marketing positions at Ninth House Network (corporate learning and online education) and at Mondo Media (online entertainment). I hold an MBA in marketing from the University of Chicago.
Claudia Hart
Sarah Lawrence College, Bronxville
Claudia Hart completed undergraduate studies in art history at NYU and graduate studies at the Columbia University Graduate School of Architecture, beginning her professional life as a critic, first as an editor at ID: the Magazine of International Design and then Artforum. She began showing paintings at Pat Hearn Gallery in New York in the late 80s. She is currently Visiting Professor at Sarah Lawrence College, Adjunct Associate Professor at Pratt Institute and artist in residence at Stevens Institute, Hoboken, where she teaches 3D animation and character design.
Brian House
Research & Development at Counts Media Inc.
Brian House is a media artist exploring algorithmic performance, nonlinear narrative, and interactive installation. Currently, he is Director of Research & Development at Counts Media Inc., an entertainment startup in NYC, where he builds mixed-reality experiences driven by txt-messaging. Other recent work includes the installation 5 'til 12 at the Beall Center with the collaboration Knifeandfork, and Boston by Chance, which was presented by the psychogeography group Glowlab at Art Interactive. He (almost) holds a masters in Art & Technology from Chalmers University in Göteborg, Sweden, and is an alum of the artificial intelligence, religion, and computer music departments at Columbia University. He comes from Denver and lives in Brooklyn.
Katherine Isbister
Behaviour Research Lab, University of Rensselaer
Katherine Isbister is an Associate Professor of Communication at Rensselaer (RPI), where she is also an Associate of the Social and Behavioral Research Laboratory, and the Director of the M.S. in HCI program. Isbister founded the Games Research Lab at RPI, where she studies the use of agents and avatars in games as well as co-located social gaming. Her book on game character design-Better Game Characters by Design: A Psychological Approach--will be released in 2006 by Morgan Kaufmann. (http://www.friendlymedia.org) Isbister also has an active in-game arts practice, with colleague Rainey Straus (see www.simgallery.net) for an overview of one of their pieces.
Bill Jones
Garnett McKeen Laboratory, First Pulse projects
I have been actively involved with hybrid forms of media as a visual artist, writer, and editor for 30 years: from my seminal work with photography and video in installations and assemblage to my founding of the print magazine ArtByte to my current work merging real time 3D animation and music in the form of a live networked band where the musicians play the animations. My collaborator Ben Neill and I have explored distribution systems from major label distributed music CDs to broadcast TV, to intenet and wireless communication systems and are currently working on creating a 4 person networked ensemble which will premier at the World Financial Center in the spring in a month long series on hybrid musical/video performances which Ben is curating.
Philippe Bekaert
CreW
I'm the "author" of the technology, and professor of informatics - multimedia at the university of Hasselt. My research at he university of Hasselt concerns immersive forms of video (omni-directional video, free viewpoint video) among other topics in computer graphics. Briefly stated: the goal of my research is to realise a new form of 3D computer graphics entirely basedon video material rather than geometry modelled with a 3D modelling package.
Paul Kaiser
The OpenEnded Group
Paul Kaiser's early art (1975-81) was in experimental filmmaking and writing for recorded voice. He then spent ten years teaching students with severe learning disabilities, with whom he collaborated on making multimedia depictions of their own minds. From this work, he derived two key ideas - mental space and drawing as performance - which became the points of departure for the solo and collaborative digital artworks he has been making since the mid-90s.
The OpenEnded Group, LLC, creates digital artworks for stage, screen, gallery, and museum, with a present focus on art for public spaces.
Friedrich Kirshner
Artist
Friedrich Kirschner worked as a senior researcher for Immersive Narration at the Ars Electronica Futurelab in Linz until 2006. He re-purposes computer games to create animated narratives and interactive performances. His work has been shown at various international animation festivals and exhibitions, including the ZKM Karlsruhe and the Künstlerhaus Wien. He also publishes machinimag, an online magazine focussing on the development of the emerging artform of machinima moviemaking.
John Klima
Artist
John Klima employs a variety of technologies to produce artwork with hand built electronics, and computer hardware and software. Consistently connecting the virtual to the real, Klima builds large scale electro-mechanical installations driven by 3d game software he programs from scratch. The virtual computer imagery mirrors and extends the potential and agency of the physical components to produce cohesive worlds that are both humorous and sinister. In 2003 he focused on his long-time fascination with model railroading to create his first HO scale railroad piece, titled simply "Train." Exhibited in December 2003 at Postmasters Gallery in New York, "Train" will be shown in April 2005 at the DeCordova Museum in Boston, and is now part of the permanent collection of the Museo Extreme–o e Iberoamericano de Arte Contempor‡neo in Badajoz, Spain. Klima has exhibited extensively in museums and galleries in the U.S., Europe, and Asia. His exhibitions include BitStreams at the Whitney Museum of American Art as well as the 2002 Whitney Biennial. He has also exhibited at Eyebeam, The New Museum of Contemporary Art, PS.1 and The Brooklyn Museum of Art. His international exhibitions include The Museum for Communication in Bern, Switzerland, the NTT InterCommunication Center in Tokyo, Japan, The Daejeon Municipal Museum in Korea, and numerous international festivals. Selections from his bibliography include the New York Times, the New Yorker, Art Forum, Flash Art, and Business Week. Klima is currently a research scientist in the Mathematics department at New York University, and adjunct Professor of Digital Media at the Rhode Island School of Design. John Klima is represented by Postmasters in New York, and Bank Gallery in Los Angeles.
Lauren Klotzman
Sarah Lawrence College
Lauren Klotzman is a Undergraduate Student in Visual Arts and History at Sarah Lawrence College. Her creative work has been profiled in Moviemaker Magazine, Teaching Theatre Magazine, Austin Chronicle, and Pulling Off Your Shorts: Filmmaking for Teens. Her academic work is currently focusing on the nexus of race, gender, and identity in videogames and animation.
Michael Langeder
student of architecture [TU graz, austria]; currently: student of architecture [UPV valencia, spain]
Flimmerflitzer
Michael Langeder worked as study assistent at the department for Contemporary Art at the Technical University of Graz. He is founder of the vj collective "flimmerflitzer" based in Graz (Austria), that deals with live generated visuals in crowded areas such as clubs or festivals. He tries, with using the programming environment "pure data", to produce an interaction between music, visual output and the physical surrounding area. He often works with 3d models that he currently treats for architectural projects and tries to re-interpret them while producing totally different virtual spaces or motion graphics - "the visual output may influence my work as an architect and vice versa". He played at events all over Austria as well as in Spain (Razzmatazz, Barcelona - with telenoika.net). Besides he realized together with "flimmerflitzer" different multimedia projects like "14400 - interactive plant growing", or a music video production for the band mindcave. He currently lives and studies in Valencia, Spain.
Ji-Ming Lin
New York University Dept. of Culture and Communication
Ji-Ming is a recent MA graduate from NYU's Media Ecology program, where she completed a master's thesis on "The Enchantment of MMOGs and their Potency to Change Society and Culture." She is currently employed by a Chinese television network, and looks forward to beginning a PhD program next year in interactive media. She is fascinated by the implications of virtual worlds, and the ways in which they are poised to change the world.
Rafael Lozano Hemmer
Artist
Rafael Lozano-Hemmer is an electronic artist who develops large-scale interactive installations in public space, usually deploying new technologies and custom-made physical interfaces. Using robotics, projections, sound, internet and cell-phone links, sensors and other devices, his installations aim to provide "temporary antimonuments for alien agency". His work has been commissioned for events such as the Millennium Celebrations in Mexico City (1999), the Cultural Capital of Europe in Rotterdam (2001), the United Nations' World Summit of Cities in Lyon (2003), the opening of the Yamaguchi Centre for Art and Media in Japan (2003) and the Expansion of the European Union in Dublin (2004).
Thomas Lowenhaupt
The Communisphere Project
Queens Community Board 3, city of New York
For 25 years Mr. Lowenhaupt has been a communications strategist, business operator, e-marketing entrepreneur, technology pioneer, and community activist. His most recent accomplishment was the initiation of the BeyondVoting Wiki, an effort to enhance the operation of the Prototype Community Board Website Development Project, a communications system that will provide NYC's Community Board members, their staffs, and local residents with a communications oriented website: publishing, listserves, file libraries, discussion forums, calendars, polls, decision support, wiki, etc. The Project is currently in skunkmode, with this wiki a public participation element. You can see the operational site here. (http://www.cb3qn.nyc.gov)
Paul Marino
Artist; Executive Director of the Academy of Machinima Arts and Sciences
Paul Marino is an award-winning Machinima director and designer, having worked in this medium for the past seven years. He leads the Academy of Machinima Arts and Sciences, a non-profit organization to promote Machinima, as its executive director and oversees the Academy's annual Machinima Film Festival. He's the author of the world's first book about Machinima: 3D Game-based Filmmaking: The Art of Machinima (Paraglyph Press, August 2004) and has recently collaborated with Rooster Teeth Productions (Red Vs. Blue) on a series of Machinima shorts for the Independent Film Channel. Paul is the co-founder of the pioneering Machinima team, the ILL Clan, who combine Machinima production with live improvisation. Paul has been interviewed for numerous Machinima articles by the New York Times, USA Today, Entertainment Weekly, NPR, Wall Street Journal, PBS, ARTE, G4TechTV, the Economist and CNN. Additionally, Paul has led Machinima presentations at the Stuttgart FilmWinter, SF-MoMA, the Florida Film Festival, the Edinburgh Interactive Entertainment Festival and the Austin Game Conference. In January of 2005, Paul moderated the first Machinima panel ever at the Sundance Film Festival. Prior to his involvement with Machinima, Mr. Marino was a broadcast graphics and animation professional for 14 years, winning a number of industry awards, including an Emmy for his animation work with TBS.
Morgan Oliver
Otago Polytechnic School of Art, Master of Fine Arts programme
Jerry Paffendorf
Electric Sheep Company's Futurist In Residence
Jerry Paffendorf is the Electric Sheep Company's Futurist In Residence, sharing ideas, planning projects, and keeping the sheep connected and excited about the future of virtual worlds. For the past two years he's been Community and Research Director of the Acceleration Studies Foundation, helping to grow and shape the first nonprofit dedicated to the study of accelerating technological change. Jerry's involvement in Second Life includes hosting the monthly Second Life Future Salon, assisting a New York Law School e-Democracy class with management of their Democracy Island project, and helping plan the Second Life Relay For Life sponsored by the American Cancer Society. He is currently leading Electric Sheep's founding involvement in ASF's Metaverse Roadmap Project and helps curate the Second Life Community Convention, State of Play, and Accelerating Change conferences. Jerry holds an MS in Studies of the Future from the University of Houston and a BFA (video and mixed-media) from Montclair State University in New Jersey.
Nadia Palliser
ISEA Intersociety for the Electronic Arts - The Design Academy, Eindhoven
Stamatia Portanova
University of East London
Stamatia Portanova was born in Salerno (Italy) in 1974. She is a PhD candidate at the University of East London (UK). The object of her thesis is the relation between rhythm and movement in the dance and technology connection, which she analyses from the point of view of Deleuze and Guattari's notions of the body, sensation and speed. The study of the different ways in which dancers and choreographers interact with technology has led her to develop an interest for the moving and dancing body in the performing arts. This subject is explored in her current research work on modern and contemporary theatre in its gestural and vocal expression, highlighting how the potential of bodily de-formation of both theatrical movement and word is amplified by audiovisual technologies. Stamatia's articles about digital art and performance have been published in the book La nuova Sherazade. Donne e Multiculturalismo (Naples, Italy: Liguori, 2004), and the online journals "Frontiera Immaginifica", "Fibreculture" and "Extensions. The Online Journal for Embodied Technologies."
Christiane Robbins
Jetztzeit, MAP, USC
Christiane Robbins is a cross-disciplinary artist, director and scholar working within the mutable environment of studio practice, digital media and critical theory components of Media and Visual Arts production. Robbins' studio practice focuses primarily on digital media, database aesthetics, video, digital imaging and spatial studies. It includes installation, site-specific,and public art projects as well as work in architectural, object-oriented, curatorial and publication projects. Thematically, much of her studio practice, research and scholarly interests revolve around issues of media analysis, identity and displacement through an examination of the way in which concepts and perceptions of reception, inscription, spectacle, memory, space/place, time and pop culture shape the articulation of subjectivities. She has received international recognition including one-person shows in theU.S., Canada and Europe. Her work has been reviewed in publications such as Art Forum, Wired and the LA Times. She has also participated in numerous international film and video festivals winning several awards, including the Best of Category Award at the San Francisco International Film Festival, and has been broadcast on American Public Television, Channel 4, UK, and cablecast throughout the world. Her work is found in numerous permanent collections including the Stedlijck Museum, Amsterdam, Museum of Modern Art, NY, the Kitchen, NY, the Banff Centre for the Arts, the San Francisco Museum of Modern Art. She received her MFA at The California Institute of the Arts in 1989. She is currently a Visiting Fellow at Stanford University and Professor at the University of Southern California, Los Angeles. She was the Executive Producer of the AIM Festival, a co-organizer of Race in Digital Space (MIT/USC's multi-year project including conferences and exhibition. ) and a co-Director of the On-Line Against Aids Project, one of the first on-line global cultural events held in 1990. She received her MFA from CalArts, 1989.
Bharat Rao
Polytechnic University, New York.
Soh-Yeong Roh
Director, Art Center Nabi, Korea
Soh-Yeong Roh founded Art Center Nabi in 2000, transforming a contemporary art center into a new media art center, where art, technology, humanities, and industry come together to create new art and cultural artifacts. As the main center for new media arts in Korea, Art Center Nabi promotes creative talents from diverse backgrounds, turning ideas into practices. Apart from directing Nabi, she gives lectures around the world and is currently visiting professor at Chingwha University in China.
Jesse Shapins
Counts Media / UnionDocs / Stadtblind / Glowlab
Jesse Shapins is about making good things happen. His background is in the arts and urbanism, and his specialty is helping turn ideas into reality. He is an original member of the creative team that started Yellow Arrow and has worked at Counts Media since March 2004. He is currently Director of Product Development. Jesse lived in Berlin from 2002-2004 as Henry Evans Traveling Fellow, during which time he co-founded the gallery and artist group Stadtblind, creators of the inventive guide "The Colors of Berlin." The project has been exhibited internationally in Berlin, New York, Stuttgart, Münster, and Denver. Jesse is also co-chair of the Brooklyn-based documentary arts collaborative UnionDocs. He was the lead curator of the international urban arts festival "Loving Berlin" and has published extensively in English and German on topics of contemporary culture. He is also a member of the original Glowlab team, the Brooklyn-based psychogeography network. He graduated Summa Cum Laude with a degree in Urban Studies from Columbia University, where he was also editor of the journal MUSEO. Always mobile, he grew up in Boulder, Colorado, has traveled across multiple continents and may or may not refer to Berlin as "home."
Bo-Seon Shim
Art Center Nabi
Education: MA, Dept. of Sociology, Seoul National University 1997 and a Ph.D., Dept. of Sociology, Columbia University, 2006
Working experiences: Program coordinator, New York Korean Film Festival, 2001
Head of academic office, Art Center Nabi, present
Dissertation: Race and culture in nonprofits: the Asian American arts organizations in New York, 1971-2004
Brooke Singer
Preemptive Media; Asst. Prof. New Media at Purchase College, SUNY
Brooke Singer is a media artist and arts organizer who lives in Brooklyn. Her most recent collaborations utilize wireless (Wi-Fi, mobile phone cameras, RFID) as tools for initiating discussion and positive system failures. She is currently Assistant Professor of New Media at Purchase College, State University of New York, and co-founder of the art, technology and activist group Preemptive Media.
Dr. Gregory Sporton
Department of Art, University of Central England in Birmingham, United Kingdom
Dr. Gregory Sporton is Director of the Visualisation Research Unit at the Department of Art, University of Central England in Birmingham, United Kingdom. His background is in performance, and he was a dancer for many years prior to joining higher education. He trained at the Victorian College of the Arts in Melbourne, Australia before working around the world in a variety of projects in dance and performance art. His postgraduate study was at Warwick University and University of Sheffield where he was awarded his PhD in the cultural studies of dance. Previously Head of Research at Laban, he has been working at UCE for the last few years on the use of technology in performance and visualisation. The work of the lab can be seen at www.biad.uce.ac.uk/vru.
Eddo Stern
C-Level
Eddo Stern was born in Tel Aviv and currently lives near Los Angeles. His work explores new modes of narrative and documentary, fantasies of technology and history, and cross-cultural representation in film, computer games, and on the Internet. He works in various media including computer software/game design, kinetic sculpture, performance, and film and video production. His short machinima films include "Sheik Attack", "Vietnam Romance", "Deathstar " and "Landlord Vigilante". He is a founder of C-level, a cooperative media lab in LA's Chinatown, where he co-produced the physical computer gaming projects "Waco Resurrection", "Tekken Torture Tournament", "Cockfight Arena", and the internet meme conference "C-level Memefest".
Helen Thorington
Turbulence.org
Helen Thorington is a writer, sound composer, and media artist. Her radio documentary, dramatic work, and sound/music compositions have been aired nationally and internationally for the past twenty-six years. She has also created compositions for film and installation that have been premiered at the Kitchen, the Berlin Film Festival, the Whitney Biennial, and the Whitney Museum's annual Performance series.
Her Internet work includes Solitaire, an experimental narrative and card game with Marianne Petit and John Neilson (1998); and Adrift (1997-2002), an evolving multi-location Internet performance collaboration with Marek Walczak and Jesse Gilbert for ehich dhe received a fellowship from the New York Foundation for the Arts in Emerging Forms for Digital Art (2001). Thorington is the recipient of numerous awards and commissions, most recently for her sound composition, 9.11 Scapes (2003), and Calling To Mind (2005) Thorington has also taken part as a composer in a number of national and transatlantic webcasts. She is a published author and presenter on radio, and contemporary net and hybrid art. She is also the founder and co- director of the independent media organization, New Radio and Performing Arts, Inc. (aka Ether-Ore) with offices in New York City and Boston, the founder and producer of the national weekly radio series, New American Radio (1987-98), and founder and current co-producer of somewhere.org, the Turbulence web site (1996-present), and the networked_performance blog.
http://new-radio.org/helen
Victoria Vesna
University of California at Los Angeles
Victoria Vesna is an artist, professor and chair of the department of Design Media Arts at the UCLA School of the Arts. Her work can be defined as experimental research that resides in between disciplines and technologies. She explores how communication technologies affect collective behavior and how perceptions of identity shift in relation to scientific innovation. Victoria has exhibited her work in 16 solo exhibitions, over 70 group shows, published 20 papers and gave over 100 invited talks in the last ten years.
Yanna Vogiazou
Design Department, Goldsmiths College, University of London
Yanna Vogiazou has experience in design research for the development of interactive technologies and has recently successfully completed a PhD at the Knowledge Media Institute, Open University, UK. Her research explores how the design of new technologies can encourage spontaneous collective behaviours and engaging social experiences. In the context of her PhD research, she collaborated with Hewlett Packard Laboratories in Bristol, UK for the design and development of a wireless, location-based multiplayer game, aiming to encourage group play and social interaction in urban environments. She organised a user trial outdoors with sixteen participants playing the game and evaluated their experience using a combination of qualitative and quantitative methods. Yanna has published and presented her work in established international conferences. Her research has evolved around the theme of design for emergence, the idea that interesting interactions and social behaviours can emerge through unpredictable uses of technology, exploring how these can feed back into the design process. Key research interests include: social and ubiquitous computing and design research methods. Since April 2005, Yanna teaches Interaction Design as a part-time lecturer at the Design Department, in Goldsmiths College, University of London. She also works as a consultant for Audience Focus Ltd, on the evaluation of interactive exhibits for the Science Museum and the Victoria & Albert Museum. Yanna holds an MA in Interactive Media from the University of Westminster, London, UK (2001) and a BA (Hons) in Communication and Media from Panteion University of Athens, Greece (2000).
Ken Wark
Author/Gamer theorist
McKenzie Wark, a full time faculty member in Cultural Studies and Media, has published A Hacker Manifesto, due out in October. He is the author of several books: Virtual Geography, The Virtual Republic, Celebrities, Culture and Cyberspace, and Dispositions.
On Ni Annie Wan
Center For Digital Arts and Experimental Media (DXARTS), University of Washington
Annie On Ni Wan is a young activist in audiovisual performance, interactive art and an innovator in interactive technologies. Her recent works, including locative media, audiovisual performance and interactive installation, have been shown in Sweden, France, Latvia, Norway, Singapore and Germany, etc. She received travel and project grants from various organizations in Hong Kong, Sweden, and Norway, including the Nordic Fund and EU Culture Fund. She is now a PhD student at the University of WashingtonÕs Center for Digital Arts and Experimental Media (DXARTS), major in mechatronics and algorithmic montage, studying with Associate Director, Shawn Brixey.
Karen Wong
Independant curator
Karen Wong has been interested in and working at the intersections of new media, urban strategies and architecture for a number of years. She is interested in the imbrications of physical and virtual spaces and the disruptions between public domains and private spheres.
BREAKING THE GAME WORKSHOP TEAM
Klaas Rysschaert, Founder of The Design Nation
Lead designer, programmer, Breaking the Game website
Dirk Standaert, Co-founder Codefellas bvba
Project management, programming, Breaking the Game website
Francesc Izquierdo, Co-founder Codefellas bvba
Programming, Breaking the Game website
Jason Dovey, artist
Quake 3 modification
Jason Lewis, OBXLabs
Programming, PDA communication with virtual world
Yannick Francken, Expertise Center for Digital Media, Hasselt University, Belgium.
Research, programming, 3D virtual projector
Els Viaene, artist
Quake 3 modification, sound design.
Matt McChesney, Workspace Unlimited
Programming Quake 3
Simon Piette, Society for Art & Technology (SAT), Montreal.
Programming network setup
Patrick Bergeron, Innobec, Softimage, Workspace Unlimited
OpenGL programming
Thomas Pottie, Joril, Student Sint Lucas, Media
Exploration website interface
Aaron Dupon, Student Sint Lucas, Media
Exploration website interface
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